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And now the stage is set at the end of the 16th century. The destinies of both swords have intertwined for ages long past. Soul Calibur, the spirit sword fated to destroy the cursed sword's reign of terror. Now I know that the main problem is Resolution Scale, because of him in the game occur:Īnd Anisotropic Filtering: 16x / Aspect ratio: 16:9 - it is a safe setting for the game.Soul Edge, the cursed sword who continually feeds on humanity. The image is not stretched to the window size (with default settings).
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Overall low FPS (low FPS, even in the menu/cutscenes).Write Color Buffers: Enabled, Resolution scaling: 100%,, AV Resolution: 720p:
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Write Color Buffers: Enabled, Resolution scaling: 100%, Anisotropic Filtering: Auto, Aspect ratio: Auto, AV Resolution: 720p (Character Creation - Overbright/ Broken colors/ Artifacts): Write Color Buffers: Enabled, Resolution scaling: 100%, Anisotropic Filtering: Auto, Aspect ratio: Auto, AV Resolution: 720p (Character Creation - Overbright/ Broken colors): Write Color Buffers: Enabled, Resolution scaling: 100%, Anisotropic Filtering: Auto, Aspect ratio: Auto, AV Resolution: 720p (Gameplay - Overall low FPS/ Image is not stretched to the window size): Hello kd-11! I changed the settings to those that you wrote and that's what happened: SSD: Samsung 850 Pro (2.5", SATA III) Įxample (with Write Color Buffers - Resolution issues): RAM: Kingston HyperX Beast (T3) DDR3 32Gb Video: MSI GeForce RTX 2080 Ti DUKE 11G OC Post-processing effects - perhaps any missing. Overbright (without Write Color Buffers).Īnisotropic Filter - it is also possible does not work properly.Artifacts on Characters (with Write Color Buffers).
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